Theme Park, Amusement Park and Attractions Industry News

New Holvis attraction puts the ‘fly’ into flying!

The Li-Fly, a patented turn-key attraction which takes guests out of their seats and lets them soar through content as if truly flying was unveiled at the IAPPA Expo last week (13-16 November).

This scalable attraction uses a uniquely developed 3-DOF motion system that securely holds and tilts guests into a prone position before elevating them over a highly immersive, ultra-high-resolution dome screen to deliver “the single most compelling and completely unique flying experience ever created,” says the company. The solution features serge (the forward and backwards motion), one metre of heave (the up and down movement) and the seats do a full 360 degree rotation.

Holovis has also unveiled a second model called Li-Fly Hex, the same style of solution but with 6-DOF motion including rotational and directional movement on three perpendicular axis. These are pitch (forward and backwards tilt), roll (side to side), Yaw (left and right turn), heave (up and down) and sway (left to right).

As with all Holovis attractions, this is a complete multisensory experience combining visuals, audio, perfectly synched motion, SFX and real-time media, connected to innovative data capture mechanics, which measure guest reactions and take them on a personalised journey.

A multi-projector array in the dome is perfectly aligned, geometrically setup and colour matched using Holovis’s proprietary PixControl solution, a laser-based auto-alignment system that ensures the projected images are pixel perfect every time they are switched on and with a system that is simple to operate for non-technical staff, ensuring perfect image quality, and therefore immersion, everyday of operation.

For audio immersion, the Holovis Hifiniti immersive dome audio solution surrounds each guest with a 7:2 shower of directional sound and audio effects, delivering an uncompromised spatial experience. Crossfades between multiple asynchronous audio tracks are also programmed to give smooth transitions between scenes and key creative triggers in the real-time media.

Peter Cliff, Creative Director at Holovis explains: “We have advanced this popular attraction format from a traditional passive lean-back experience into an active one that actually delivers true sensations of flying. Furthermore, our real-time media capability gives guests the ability to control their journey. Using our Extended Experience technology and park-wide gamification solutions, the entire attraction can be connected to the wider park experience giving guests agency over their journey through the decisions they make or paths they choose to take, and the world around them reacts differently each time, every time they fly!”

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