Electrocoin will be showcasing a range of new upgrades to its top performing machines at this year’s IAAPA Europe, as the supplier continues to make the most of every opportunity to bring its expansive range before customers.
The show, held in Barcelona later this month, is one of 10 that Electrocoin is appearing at this year, and will feature several eye-catching upgrades to leading machines such as Skill Cut Winner and the Fun Time Double Crane, as well as brand new releases.
“We will be showing our new edition of the Skill Cut Winner, the Skill Cut Special,” said sales and marketing manager John A Stergides. “We’ve upgraded it by moving the play area, so you can see the full large plush. But you still have two glass doors, for security purposes, so the whole machine doesn’t have to be opened up when a prize is awarded.”
“We’ll also be highlighting our Fun Time Double Crane, which has a customisable LED top flash, so operators can put their own messages on if they want to. It’s a very popular and aesthetically pleasing machine, very modern, and it even has a facility to have a top monitor with a camera inside the machine, which shows the players, and garners a bit more interest from passers by.”
Alongside these, Electrocoin will also be showing the mini version of the Mr Do Skill Cut specifically designed for venues tight on space, while “a few tweaks” have also been made to the popular Hoops Mania closed-loop pusher.
“We’ll also be showing the Spinning Cyclone, which is still growing for us, as well as Rocket Launch and Magic 7 Key Prize machines, they’re both still going from strength to strength,” Mr Stergides said
In terms of new machines, Mr Do Football Frenzy is also expected to attract a significant level of interest from attendees, as well as the latest version of the Big Wheel.
“Shows like IAAPA are very important for us, we try to do as many as we can,” added Mr Stergides. “We try to average ten shows a year. They provide an opportunity to bring the industry together, and mean we can show and explain the new products.”
“The internet can allow your products to reach a global audience, but it can’t bring you face to face and actually give operators a feel for the machine and how it plays, which is very important.”






